Sietch Tabr Map Guide#
Immerse yourself in the world of Dune with the Sietch Tabr map, a tightly packed arena based on the Fremen stronghold from Arrakis. With limited space and fast reinforcement cycles, this map rewards quick positioning, early alliances, and strong defensive awareness.
This medium-sized battlefield features contested zones and condensed bonuses, making it highly volatile—especially in tournaments with fixed cards.
At-a-Glance Stats#
Sietch Tabr Map | |
---|---|
Pack Name | Dune |
Size | Medium |
Zones | 59 |
Regions | 14 |
Blizzards | 5 |
Portals | 7 |
Popularity | 6,800 |
Official Description | The major Sietch on Arrakis. Home of the tribes of the Fremen, fierce warriors that ride sandworms. |
Sietch Tabr Map#
Regions & Bonuses#
The map divides the sietch into 14 major regions (continents), each with its own bonus troops:
Region | Bonus |
---|---|
Communal Area | 🟢 + 2 |
Dead Gallery | 🟢 + 2 |
Fremen Camp East | 🟢 + 2 |
Fremen Camp West | 🟢 + 2 |
Living Quarters | 🟢 + 2 |
Rammallo's Den | 🟢 + 2 |
Room of The Dead | 🟢 + 2 |
Sietch Entry | 🟢 + 2 |
Cistern of Souls | 🔵 + 3 |
Council Gallery | 🔵 + 3 |
Chapel Council | 🟠 + 4 |
Resident Hall | 🟠 + 4 |
Community Loop | 🔴 + 5 |
Wide Gallery | 🔴 + 5 |
Popularity#
This chart compares the popularity of the Sietch Tabr Map (with 6,800 likes) against the average popularity across all maps (with 22,316 likes). Sietch Tabr is 69.5% less popular than the average map.
YouTube & Video Showcase#
TheOfficialTourney 2025 – Round 1 Game 1 (Fixed, Alliances)#
Summary: Sietch Tabr is a map where early mistakes are brutally punished. There's no room to stall, and poor positioning can lead to a swift knockout, especially in fixed card games.
In this match, I had no Round 1 set and awkward army placement. I went for a bonus I couldn’t defend and got eliminated first. The map is fast, tight, and political: one wrong move or missed alliance, and you’re out.
Key takeaways from this game:
- Don’t stretch your stack just to avoid being card-blocked.
- Try to read where alliances are forming early.
- It's a fast map with 6 players, so an early bonus is essential.
- Those who took +2 bonuses seemed to fair well, as the early round 1 bonus allows quicker expansion.
This game was a tough lesson, but a good reminder that positioning > bonuses on small maps like this.
📖 Read the full match breakdown here