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Sietch Tabr Map Guide#

Immerse yourself in the world of Dune with the Sietch Tabr map, a tightly packed arena based on the Fremen stronghold from Arrakis. With limited space and fast reinforcement cycles, this map rewards quick positioning, early alliances, and strong defensive awareness.

This medium-sized battlefield features contested zones and condensed bonuses, making it highly volatile—especially in tournaments with fixed cards.

At-a-Glance Stats#

Sietch Tabr Map
Pack Name Dune
Size Medium
Zones 59
Regions 14
Blizzards 5
Portals 7
Popularity 6,800
Official Description The major Sietch on Arrakis. Home of the tribes of the Fremen, fierce warriors that ride sandworms.

Sietch Tabr Map#

Sietch Tabr map from Risk: Global Domination, displaying key regions and troop bonuses.
Sietch Tabr map from Risk: Global Domination, displaying key regions and troop bonuses.

Regions & Bonuses#

The map divides the sietch into 14 major regions (continents), each with its own bonus troops:

Region Bonus
Communal Area 🟢 + 2
Dead Gallery 🟢 + 2
Fremen Camp East 🟢 + 2
Fremen Camp West 🟢 + 2
Living Quarters 🟢 + 2
Rammallo's Den 🟢 + 2
Room of The Dead 🟢 + 2
Sietch Entry 🟢 + 2
Cistern of Souls 🔵 + 3
Council Gallery 🔵 + 3
Chapel Council 🟠 + 4
Resident Hall 🟠 + 4
Community Loop 🔴 + 5
Wide Gallery 🔴 + 5

Popularity#

This chart compares the popularity of the Sietch Tabr Map (with 6,800 likes) against the average popularity across all maps (with 22,316 likes). Sietch Tabr is 69.5% less popular than the average map.

YouTube & Video Showcase#

TheOfficialTourney 2025 – Round 1 Game 1 (Fixed, Alliances)#

Summary: Sietch Tabr is a map where early mistakes are brutally punished. There's no room to stall, and poor positioning can lead to a swift knockout, especially in fixed card games.

In this match, I had no Round 1 set and awkward army placement. I went for a bonus I couldn’t defend and got eliminated first. The map is fast, tight, and political: one wrong move or missed alliance, and you’re out.

Key takeaways from this game:

  • Don’t stretch your stack just to avoid being card-blocked.
  • Try to read where alliances are forming early.
  • It's a fast map with 6 players, so an early bonus is essential.
  • Those who took +2 bonuses seemed to fair well, as the early round 1 bonus allows quicker expansion.

This game was a tough lesson, but a good reminder that positioning > bonuses on small maps like this.

📖 Read the full match breakdown here