World Conquest Map Guide#
Engage in strategic battles across the World Conquest Map, a captivating map in Risk: Global Domination. This medium-sized map is part of the Premium Map Pack, offering players a diverse battlefield with numerous territories and strategic opportunities.
At-a-Glance Stats#
World Conquest Map | |
---|---|
Pack Name | Premium Exclusive |
Size | Medium |
Zones | 47 |
Regions | 6 |
Blizzards | 3 |
Portals | 5 |
Popularity | 59,600 |
Official Description | The ultimate military challenge - new countries, new sea lanes, new strategy! |
World Conquest Map#
Regions & Bonuses#
The map divides the battlefield into 6 major regions (continents), each with its own bonus troops:
Region | Bonus |
---|---|
Africa | 🔵 + 3 |
South America | 🔵 + 3 |
Oceania | 🟠 + 4 |
Europe | 🔴 + 5 |
North America | 🔴 + 5 |
Asia | ⚫ + 7 |
Popularity#
This chart compares the popularity of the World Conquest Map (with 59,600 likes) against the average popularity across all maps (with 22,316 likes). World Conquest is 167.1% more popular than the average map.
YouTube & Video Showcase#
🎥 Zombie World Championship 2025 – Qualifier (World Conquest)#
World Conquest under Zombie Apocalypse rules is one of the most chaotic and dynamic formats in Risk. With fog, progressive cards, and no portals, the game becomes a test of map memory, movement prediction, and zombie avoidance.
In this qualifier match for the Zombie World Championship, I used Australia as an anchor and relied heavily on zombie pathing maps to predict movement and expand safely. This video illustrates:
- The value of natural bottlenecks (e.g. Australia) in zombie formats.
- How to build multiple stacks behind zombies to avoid early player conflict.
- Efficient kill sequencing under fog and progressive card trade-ins.
World Conquest forces players to play wide, think ahead, and win with patience rather than brute force, especially when zombies are in play.
📖 Full match breakdown and reflections
🎥 Zombie World Championship 2025 – Round 1 (World Conquest)#
In this high-stakes Round 1 match, World Conquest once again showed why it’s one of the most punishing Fog of War maps in Risk. With wide spaces and scattered access points, missing one player's true position can swing the game—and that’s exactly what happened here.
I set up for what looked like a clean bounty elimination, but under fog, the read was wrong. I overcommitted, and the zombies cleaned up what was left.
This video highlights:
- How fog creates deadly blindspots on large maps
- The risk of overextending without full vision
- Why controlled spread and redundancy matter more than ever when zombies and fog combine
Even though I was eliminated early, this match is a great example of how World Conquest rewards restraint and smart positioning over bold aggression—especially when you can’t see the full board.
📖 Full match recap & breakdown