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The Duxaris Blog#

Francassins – Round 3, Game 1 (Uphill Battle on Plancenoit)

Francassins Round 3 kicked off with Secret Assassin mode on Battle for Plancenoit—and it was rough right from the start.

Drawing Red with Purple as my target seemed manageable at first. But my early bonus attempt was blocked immediately by unlucky dice and enemy positioning, leaving me without critical income or board presence. From that moment on, I was playing catch-up.

Francassins – Round 1, Game 2 (Strong Start… But Not Fast Enough)

Map: Battle for Plancenoit • Mode: 70% Domination • Result: Outpaced by Blue’s run

After a messy first game, I went into this one hoping for a smoother, more calculated approach. Battle for Plancenoit, 70% Domination, progressive cards, and unstable portals — plenty of ways to get it right or blow it completely.

I played a disciplined early game: multiple bonuses, solid stacks, and strategic spread. At one point, I was holding +10 in bonus income and feeling great. But in progressive 70%, the game doesn’t wait — and Blue timed their run perfectly while I held off a turn too long.

Francassins – Round 1, Game 1 (I Attacked Too Soon) Game 1

Map: Battle of Charleroi • Mode: Assassin • Result: Eliminated mid-game

My very first Assassin-mode tournament match, and I was completely out of my depth. The chaos of secret targets, progressive cards, unstable portals, and alliances made for a wild ride. I spent most of the game trying to figure out who was after whom, and it showed.

“Francassins” throws you into Napoleon-themed maps with secret targets, progressive cards, unstable portals, and alliances turned on. The settings reward timing, misdirection, and patience. And I had none of those things.