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Zombie World Championship 2025 – Qualifier (World Conquest)#

For the Zombie World Championship 2025 Qualifier, we dropped into a fog-drenched World Conquest match with progressive cards, no alliances, and a map crawling with undead.

This was just the qualifier β€” all I had to do was turn up to advance β€” but I treated it like a practice run for Round 1, which uses the same settings. I wanted to test my pathing awareness, troop distribution discipline, and how well I could read zombie movement under fog. It ended up being one of the cleanest games I’ve played in a while.

πŸŽ₯ Watch the Match#

🎲 Match Settings#

  • Map: World Conquest
  • Mode: Zombie Apocalypse
  • Cards: Progressive
  • Fog of War: On
  • Portals: Off
  • Blizzards: Off
  • Alliances: Off
  • Bots: None
  • AI Difficulty: Expert
  • Dice Rolls: Balanced Blitz
  • Placement: Auto
  • Turn Timer: 90 seconds

πŸ“Œ Scoring Rules (Progressive Mode)#

  • You must eliminate all zombies to earn 1st place points
  • If zombies remain alive, you receive 2nd place points
  • Zombies do not count for placement and do not grant bounties
  • Infections after Turn 1 = 2 points (only once, while other humans are alive)
  • Bounties (human kills) = 2 points each

🧠 Game Summary#

I drew a favorable starting position in Australia, which gave me an early bonus and time to build without interference. To the north were zombies, to the west a bot β€” perfect buffers.

From the start, I relied on the Friends of Risk zombie pathing maps to predict movements and plan safe expansions. This allowed me to maintain control, avoid overextension, and time my kills precisely. After some midgame fumbling with Yellow’s stack, I pulled off a clean streak of eliminations and swept the zombies for a confident win.

🧩 Game Breakdown#

⏳ 0:00 – Intro and Overview
🧠 0:55 – First Moves and Bonus Setup
🧟 2:20 – Zombie Pathing Commentary
🧭 7:32 – Using Zombie Pathing Maps
πŸ’€ 17:15 – First Kill (White Bot)
βš”οΈ 17:40 – Yellow Stack Broken
πŸ’€ 20:23 – Blue Eliminated
πŸ’€ 25:00 – Yellow Eliminated
πŸ’€ 25:09 – Orange Eliminated
πŸ† 26:32 – Final Zombie Cleanup and Victory

πŸ”₯ Key Highlights#

βœ” Australia Stronghold – Early positioning in Australia gave me safe expansion and stack potential.
βœ” Zombie Pathing Awareness – I used the Friends of Risk zombie maps to predict movement and plan safe holds.
βœ” Kill Combo Execution – Clean eliminations of White, Blue, Yellow, and Orange in short order, securing the bounty points.
βœ” Zombie Sweep – Finished all zombies for the full 1st place value.

πŸ’­ Final Thoughts#

Even though this was just a qualifier, the win felt great. I took the opportunity to sharpen my zombie meta awareness, tested out a few positioning strategies under Fog of War, and left with a clear path forward for Round 1.

This match gave me the confidence that I can compete under these settings and make smart, strategic plays even against strong opponents. Let's see how Round 1 plays out β€” but if I can replicate this, I’ll be in good shape.